Go to the official website and press red DOWNLOAD GAME button. You will be prompted to save War Thunder launcher file. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. Well now you can, in War Thunder’s single player and co-op missions. Fly solo or co-op with some buddies or total strangers! Fly solo or co-op with some buddies or total strangers! Create custom battles to challenge you and your friends by going up against all odds or devastating the enemy! How to install Planes to Warthunder. Link to plane: http: //live.warthunder.com/post/337309/en/ Play War Thunder: http://warthunder.com/en/.
- 2General info
- 3Armaments
- 4Usage in battles
Description
The Landkreuzer P. 1000 'Ratte', also known simply as Ratte, is a rank VIII German super-heavy tank, the first of its class, with a battle rating of 11.0 (AB/RB/SB). This vehicle is ready to be played, in-game right now, that's right you can play it right now - but it's a special vehicle, will you be able to unlock it? Find out how with this special article from the Wiki Share Program.
This unique tank features two 280 mm cannons as its main armament, the same guns used on the Scharnhorst-class battleship! That's right, a battleship! It also features a single hull-mounted 150 mm secondary howitzer and two dual 88 mm turrets offering armament as powerful as the german Z-class destroyer.
General info
Survivability and armour
For Ratte, it doesn't matter much how many guns you and your team has.
Ratte features 420 mm sloped frontal armour that's able to negate nearly any hostile weapon fire, including primary weapons from even the heavy cruisers. Additionally, its large interior, with a very dispersed crew, forces those few enemies that are able to pierce the armour with a significant challenge to not only take a number of shots trying to nail exact location of the crew members or components inside, but also to take them down, slowly, one by one, constantly risking their life, when Ratte's main cannon can wipe nearly any other tank even without directly hitting the armour itself.
As a result shooting into Ratte is much like throwing peas at an angry gorilla.
Mobility
The most scary thing you'll encounter, in your life: Furious Ratte crushing the houses to get to the cap zone!
When you think of a mobile mountain, you might expect a slow, looming behemoth. However in reality its two naval engines can accelerate it up to 45 km/h in Arcade and 41 km/h in Realistic, making for a surprisingly mobile and manoeuvrable opponent that not only can effectively push the cap points, but even jump off the hills or flank enemy teams that mistake it for a passing mountain.
Armaments
Main armament
Double 280 mm SK C/34 naval guns used on Scharnhorst-class battleship fire 300 kg armour-piercing shells at 890 m/s, being able to not only penetrate armour of any tank or ship, but literally erase anything smaller than a Destroyer.You're in the Brenus? Thinking your ERA will help you? Whoosh, and you have no turret. You're in the T95? Likely won't even waste ammo, drive over you instead. You're in the BT-5? Single hit will drop framerate for everyone in the match, as the particle effects from the remains of your tank envelop the entire map.
How To Install User Missions In War Thunder Online
In Arcade mode, where one Ratte can face another, the 280 mm is also the only weapon able to reliably deal with an opponent of the same class. Duels between giants are not something one might want to find himself in, especially with the risk of glitching out of the map when squeezed between the two ramming each other.
Secondary armament
150 mm projectile visible captured in flight. Fate of the camera man: unknown.
Main article: Stu.H 43 L/12 (150 mm)
150 mm howitzer is not something you would expect to see on anything other than an ambush tank. But here we are! Its slow shell speed and high arc of fire make it impossible to fire accurately in conjunction with the main guns, but if you need any building erased, or a warship put on fire - it's always nice to have an ace up your sleeve.
You thought there's just one secondary weapon, didn't you? You thought you can just flank it? Tough luck, mate!
Main article: KwK43 (88 mm)
When you thought that 280 mm house-throwers and a howitzer are not enough. Two dual 88 mm turrets provide rapid response against any attempts of flanking the beast or attacks from the rear. Additionally, thanks to a significant vertical elevation, they're able to protect Ratte even from high altitude heavy bombers, if such would do something as foolish as try to bomb the leviathan from up above. Turrets cover both sides and the entirety of the rear arc; there's only ≈90° in the front arc where they cannot fire against ground targets, though that's covered by the howitzer. They can still, however, engage the airborne targets.
Anti-aircraft armament
Familiar face of the Coelian
While secondary turrets can cover you against heavy bombers, what about those pesky attackers? A-26B-50 with those four 1000 lb bombs coming to ruin your day? Well fear not! Two dual Flakpanzer V Coelian turrets come to the rescue! Attached to the back of the land cruiser those little fellows will effectively resolve any issues enemies might have with you going for a stroll. Heck: You can even try to take down enemy bombs and rockets with those, mid-flight! Difficult, but not an impossible task for someone who has reached BR 11!
Usage in battles
Still have fears from playing the 'lesser' tanks? Use a building to hide your lower glacis and shoot over it!
The P.1000 Ratte is the battleship of tanks and should be considered the same way in terms of playstyle. The P.1000 should defend key points of a map while staying away from dangerous corridors where enemy tanks with high amounts of penetration might hide. Since the P.1000 is quite tanky, it is impossible to destroy the vehicle with a single hit from a tank. However, aircraft are able to destroy this land battleship with ease, just like how the Bismark was critically wounded by a single wave of swordfish torpedo bombers.
This giant should thus always be played like the Maus, but more strategically, with focus only on heading to the cap zones, it will be lucky to make it before the game's timer hits 00:00. If the cap zone is on an island which has to be entered using a bridge or a tunnel, divert and stay outside the entrance of the tunnel or bridge and pick the enemy off one by one when they exit it.
Dealing with enemy air-targets, assign the game A.I. to operate the AA turrets, press X+3 when selecting the target which is considered the biggest threat i.e. bombers & attackers.
It's very important to note that due to the mammoth size of this land battleship, that getting de-tracked by enemy fire is very common, its tracks are only 25mm thick, which means almost any round can penetrate the tracks and cause the tank to come to a sudden stop!
Pros and cons
Small, huge, absurdly enormous - your Rattle will be so large, that enemies will flee out of fear alone!
Pros:
- The ultimate spawn-camper
- Great survivability, suddenly enemy's APFSDS is worth as much as the stock HEATFS with the entire crew and components spread 20+ meters apart behind the standard RHA
- Good off-road mobility - climbs better than the spaded SIDAM
- Doesn't have to side-climb
- Great armour, up to 400 mm in thickness! 400 mm! That's more than a Bismarck-class battleship and only 250 mm less than a Yamato-class battleship! (WSP team kindly reminds that we have no insider's info)
Cons:
- A large target - can't hide behind M22, slightly taller than the Bradley
- Vulnerable to artillery & air attacks - takes up the entire capture circle, doesn't matter if the enemy knows how to click on the map, they'll likely be able to click on you for that arty strike.
- Limited gun depression - Russians would be proud
- Still prone to hellfires & tow's from: AH-1Z & AH-1S Kisarazu
- Ka-50's 9K127 Vikhr is able to knockout this land battleship with a few well placed shots to the engine room.
- Not a kiwi or a Bob Semple,
- No girls, only panzers
History
Designed to besiege fortifications, crush enemy battalions by being a portable mobile fortification. It was designed by Krupp, it was to be empowered by eight U-boat engines! That's right, eight MB-501 20-cylinder marine diesel engines to provide a total of 12,000 kW (16,000 Bhp) needed to move this mammoth across the battlefield.
The P.1000 was never built in real life, one of the reasons was that the infrastructure at that time was unable to support this land battleship. For example, it needed to be transported across zones to get to the fight the fastest way, because driving tanks hundreds or thousands of miles, would not be good for it. Instead this would be done using rail, that's right a choo-choo train!
How do you play this? We will tell you, yes this isn't a joke, comrade player!
- P1000 made by _Beckett - Click here
- Tank biathlon made by CrIcKeT - Click here
- See an exclusive new nation tech tree on WT Live - Click here
If you would like to make your own missions, vehicles and skins please check out the War Thunder CDK. Remember: If your skins and vehicles are selected to be in-game, you can earn money for them!
- Want to learn more, have a question, need help. The War Thunder community, has your back! get involved with the community [forum.warthunder.com]
This article was suggested to be our April Fools & written by the members of the Wiki Share Program Team - We appreciate everything you do to make our War Thunder Wiki the best source of knowledge for our in-game vehicles. We all hope you have a great day, stay safe during this time of hardship, and we look forward to reading your edits. Maybe you will be a part of this team one day? - Have a great April Fools day, everyone! War Thunder Wiki Team. |
Media
- Images
- Videos
GERMANY'S COLOSSAL TANK P. 1000 RATTE - PhlyDaily
The Landkreuzer P.1000 Ratte In Game - TheEuropeanCanadian
Retrieved from 'https://wiki.warthunder.com/index.php?title=Landkreuzer_P._1000_Ratte&oldid=52982'
War Thunder CDK
Download: War Thunder CDK-Lean more about earning money with us-See player creations
War Thunder CDK (Content Development Kit) is a set of tools for user content creation available to every player.
The CDK is installed in the game folder and allows the player to edit or create new unique missions and locations, as well as helps create game models. Players can share created content with each other on LIVE and take part in the Revenue Share program by adding their content to the game and earning real money.
In the War Thunder Wiki, you will find the main series of how-to articles that will help you create your first piece of user content. Open the main category to see all articles related to War Thunder CDK, or learn about the tools one by one.
Working with the editor
- Guide to using the editor in War Thunder CDK – interface, basic steps, and examples of simple missions.
Developer Diaries: CDK Mission Editor
Creating missions
- The basics – even opening a template correctly is important. Tips for getting started.
War Thunder CDK: Mission Editor part 1
Getting started
Getting started
War Thunder CDK: Mission Editor part 2
Creating locations
![User User](https://cdn-live.warthunder.com/uploads/1a/ad3959bd26d6cd163fbcb4e0d32f942ce37100_mq/shot+2016.10.23+13.05.12.jpg)
How To Install User Missions In War Thunder 2
- The basics – how to use the editor. If you still haven’t read the main guide, now is the time to do so.
War Thunder CDK: Location Editor part 1
Creating new maps with use of heightmaps
and addition of automatic landclasses and splines
Creating new maps with use of heightmaps
and addition of automatic landclasses and splines
War Thunder CDK: Location Editor part 2
Exporting models from '3D Max' to 'Dagor engine'
Exporting models from '3D Max' to 'Dagor engine'
Creating models
This is a pretty big topic. Vehicles and other models in War Thunder are built in line with standard 3D modeling rules, but in order to implement the many specific mechanics and correctly integrate the models into the game, models must meet certain requirements. So before you create any game models, you should familiarize yourself with the main modeling rules that we use for our game.
- The basics – the starting point for creating great game models.
- Creating 3D aircraft models
Developers Diaries: Model Editor
User content in War Thunder CDK
- Creating user localizations – all texts in the game client can be replaced, e.g. with a translation into a language not present in the client.
- Setting up custom hangars – custom hangars are simply ordinary game locations where placement points are set for three vehicle types: aircraft, ground vehicles, and ships.
- Setting up custom skins – even without participating in the Revenue Share program, any player can locally install unique skins for their vehicles.
How to earn money by creating user content
With its Revenue Share program, War Thunder supports the creation of user content. Participants in the program can add their own user content to the game and receive remuneration if their creations are used. Learn more about the program in the Contribution Agreement.
Helpful tips and FAQs
Q: What do I need to make my own content and add it to the game?
A: You need the War Thunder client updated to the latest version. After updating, download War Thunder CDK and install it. Read our short wiki guides on how to create your first mission, location, or model.
A: You need the War Thunder client updated to the latest version. After updating, download War Thunder CDK and install it. Read our short wiki guides on how to create your first mission, location, or model.
Q: I created a new mission – what do I need to do to share it with other players?
A: You can share created missions, locations, cockpits, models, and skins in the relevant section on live.warthunder.com. Your content will be available for other players to download and rate.
Q: I created a mission/location/aircraft – how do I use it with my friends?
A: There are several ways to do this. In an online game session, you can only run a created mission that is based on an existing location in the game – to do this, you simply need to own one of the game store items costing more than $10. To run a check of locations and models made entirely by users, you must play in single-player mode.
Q: How do I join the Revenue Share program?
A: Create your own game content – missions, locations, vehicle models – and upload it to LIVE. Get your content rated by the community. If your content is good enough to be rated highly by the majority of the players, we will consider the possibility of adding it to the game.
All user content has a chance of being added to the game. Even a cockpit without an aircraft has every chance of ending up in the game (if the aircraft itself already exists in the game but its cockpit does not, or has been replaced by a full-scale prototype).
Q: How can content creators earn remuneration for this?
A: Firstly, the content needs to be of a very high standard. It’s possible that your first model or mission will attract limited attention from players, but practice makes perfect. Study reviews and other players’ content to learn from your mistakes.
Secondly, you need to gain the recognition of players. If your creation has a high rating, a large number of downloads, and a slew of positive reviews, this increases the chances of it being added to the game. Your content must also pass our selection process. User content must strictly meet our documentation and quality recommendations. War Thunder is aimed at a wide range of players, so in the event that your content is added to the game, performance and optimization will be just as important as quality of execution or attention to detail.
Any finished model that appears in the game, the author will receive guaranteed payments of between $6,000 and $10,000 (the final amount will be determined by the development team depending on the model’s complexity).
And finally, the ways of making money differ depending on the content type. Player-created vehicle models added to the game will be available only as premium vehicles for a certain period. This means that the creator will receive a share of the money spent by players on this aircraft. If or when this model is added to the main development line, the creator will receive a share of the earnings from RPs spent on unlocking the aircraft. When cockpits for existing aircraft are added to the game, the creator earns money in the same way as for aircraft added to the main line (taking into account that the cockpit is not a complete aircraft).
Missions and campaigns will be included in paid packs. Any user-created mission can be played for free after downloading, but not in a group – co-op mode is only available for missions that have passed selection and quality control. This also applies to locations created exclusively for co-op missions or campaigns.
Skins in the game are sold for Golden Eagles and a corresponding share of the earnings from skins sales are passed on to their creators.
Things get complicated when it comes to locations (and in future, PvP missions) as these do not generate any direct earnings, and there is not a single way to even calculate an estimate. In all likelihood, we will assess locations in a competition format i.e. there will be fixed payments made to creators of missions that are rated highly by players (by poll).
Q: Is there currently any limit on the size of created locations?
A: There is no size limit on locations, in the sense that you will not be prohibited from creating a location that is 200x200 kilometers. There is no specified size limit because level of detail is just as important.
By prioritizing the level of detail in your location, you sacrifice size, and vice versa. In addition, errors in rendering accuracy and game physics will likely prevent full enjoyment of flying at points more than 120–150 km away from zero (i.e. the natural limit is approximately 300x300 km). In the future, we may increase accuracy at such distances if there is demand for it among location creators.
Q: How do I create missions in War Thunder? I don’t know any programming languages. Can I create missions?
A: Missions are created using a system of triggers (event based) and by placing objects on a map. The system might seem complicated, but it is actually quite simple to learn and understand. You simply set a sequence of events in the mission and the conditions for triggering them.
Q: When a new version is released, will my locations/aircraft/models/missions still be compatible?
A: The game is regularly updated, so it is entirely possible that compatibility will be lost. However, this is highly unlikely and even if it were to happen, we will strive to inform all creators in advance of the changes as soon as it is clear that they are unavoidable.
Q: Will PSD files (layered image files) be provided for all aircraft textures?
A. There are no plans for this at present. It’s possible that in the future, we will hold contests to find the best skins, and that PSD files will be uploaded for those aircraft.
Q: Will I be able to change the number of players on each side? In the editor, you can have battles of 40 bots on each side. Will the CDK let me have this many players or will this module be cut?
A: Conditions for battle are already set by us in mission settings on the server. With players, the mission starts with all standard settings for training ground missions, and the 16x16 player limits will remain for the foreseeable future.This is necessary mostly due to client performance issues – 40x40 bots of identical models is easier to run in the network infrastructure.If the situation changes, we will inform you in advance.
![How To Install User Missions In War Thunder How To Install User Missions In War Thunder](https://forum.warthunder.com/uploads/monthly_2017_06/youtube.thumb.jpg.41c9ed116505435df3a040f7d93a8b88.jpg)
Q: Will I be able to change the victory conditions?
A: Yes, you have free rein to change the victory conditions. For example, you can set a constant reduction of points for a selected team, cut their points entirely or partially when specified units are destroyed, and set them as the mission objective. So yes, you can.
Q: What is the maximum number of units (bots) allowed in a mission?
Retrieved from 'https://wiki.warthunder.com/index.php?title=War_Thunder_CDK&oldid=72408'